Patchnote 0.914.417
Hello there, here is the changelog for the update 0.914.417.
[ Game changes ]
The exchange process
The randomizing process
Some rewards from the Valentine Event!
[ Quality of Life Improvements ]
New loot will now be shown in the bottom left corner, the same applies for quest updates.
This is the new UI that displays earned loots / quest update details
Removed the limit of 10 trades at once in the exchange menu.
Automatically set to the max amount when using the item exchange menu, however, this does not work with dragging you must left-click the item's icon.
Various improvements have been made to the Devil Soulstone trade menu as well.
Extended the mailbox UI and added a timestamp feature.
The Fast X feature has been improved, it will now be disabled during a combo chain and will be re-enabled if you're spamming X attacks. Additionally, for Sentinels, it will now properly execute the optimal X chain attacks instead of repeating the first attack several times, unlike other classes.
The twin's name will now be shown.
Couple quests have been replaced with weekly quests in the mini quest menu.
Added a ping display at the side of the mini-map.
Chat auto-scrolling down every time a new message is added will no longer happen if the player is attempting to read older messages by scrolling the bar up.
[ Anti-AFK Improvements ]
The anti-AFK system has received various improvements: an AFK player will no longer be able to complete quests or earn experience (this is disabled currently due to the lack of proper alternatives for levelling). Additionally, the AFK detection system has been entirely revamped. An anti-abuse system has also been added in room PvP, preventing players from farming wins without actively playing the game. Due to the rework of the anti-AFK system, it will now function properly in Elga as well as eliminating the previous issues where it would incorrectly flag a player as AFK when they were not in some rare situations.
[ Battle Square Improvements ]
That's how he looks like!
Don't miss out on other rewards you can get from Gerard!
Please note that PvE balance changes affect PvP unless clearly specified, however, the reverse is not true.
[ PvE Balance Changes ]
A new Savage Spell, "Celestial Sonata Burst", has been added. "Conjure a symphony of stellar forces to create a gravitational field, drawing enemies near. Unleash a burst of celestial energy, dealing massive damage and stunning them. The higher the level, the bigger the range." Please note that this spell doesn't work in PvP areas.
Savage's passive skill, "Crazy Soul," has been improved. It will now slightly increase the range of your skills for each target you kill. Additionally, it will also improve the damage dealt to normal monsters. The bonus gets reset after changing maps.
Smash Kick is no longer affected by attack speed and can now be used mid-air if fused.
Rising Drop Kick's range has been increased by 45% in PvE only.
Power Fist's range has been increased, and super armor has been added.
Rolling Grapple will hit the target mid-air if the skill is level 5 or higher.
Ghost Fighter's cast time is now 2 seconds.
[ PvP Balance Changes ]
The Savage Headspin skill has been nerfed to hit one less time, making it a finisher rather than a combo starter.
Twins' health has been decreased to 100,000.
Spin Kick locks the target to the ground in PvP mode, but its range has been reduced by 50%. It will, however, push the target less far, affecting both PvP and PvE.
The twin will throw 3 tornadoes at levels 6, 7, and 8, and 4 tornadoes at levels 9 and 10.
[ Bug Fixes ]
Fixed a bug where Chronos Stones could not be added in some situations.
Fixed a display issue where guild and class logos would be superimposed.
Fixed a bug in PvP chat where the chat would reset with each new round.
Corrected an issue in the PvP lobby chat where the chat would automatically go "up" and made oldest messages unreadeable in some conditions.
A bug that allowed for a one-combo kill in balanced PvP mode has been fixed.
A bug that caused the twin to take ten times less damage in balanced PvP mode has been corrected.
A bug affecting the harmony passive in balanced PvP mode has been resolved.
Fixed a bug where twins would not properly equip the main player's items as seen by other players (this bug was visible on other players' screens, not to the player who was playing the twins class).
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