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Patchnote 0.914.370

Patchnote 0.914.370

Here is the changelog for the update 0.914.370

 

[Gameplay changes]
  • Mixboard / Big Wheel have both been updated
  • Home buffs remains after disconnection
[Items]
  • Devil Soul Stone stack limit went from 250 to 999
  • [Rare] Black Dragon Lord shoes bonus have been updated in order to match the [Hero] Secmathian shoes movement speed statistic, thus Overlord, Sorcerer, Sentinel, Savage and Ninja have seen its BDL movement speed on shoes updated
  • Black Dragon Lord Set bonus stats have been updated for both Normal and [Rare] Version

 

[Miscellaneous]
  • Added a new setting to Show / Hide the dps meter
  • Vice Master count limit in a guild increased from 2 to 100
[Balance changes PVE]

Sorcerer :

  • Cloud Kill cooldown is now 12s from 6 seconds
  • Mana Shield lower Final Damage by 30% while being active
  • Mirror image lower Final Damage by 20% while being active
  • Int to MATK formula is now the same than Invoker
  • Energy Buster range increased to better match the animation
  • X damage when toggling off the "chain combo" have been lowered

These changes were done in order to rebalance the Sorcerer, indeed the class was extremely powerful in every aspect, it could heal better than Invoker (since most Invoker doesn't put points into Path of Light), it could tank better than Dragoon, thanks to its Mirror Image that tanked 3 hits (which is extremely useful againt Elga) and Mana Shield (which essentially added 30% HP for 15 minutes) and it could clear dungeons better than any other classes except Overlord when using Bloody Roar, and finally its single target DPS was the highest after Destroyer (which also got lowered)...

Destroyer :

  • Gatling rush damage increased at all levels
  • HE Grenade damage increased at all levels
  • Caused Bomber damage increased at all levels and increased the chance to apply the curse
  • Fire Grenade damage increased at all levels and increased the chance to apply the burn
  • RPG-7 damage increased at all levels
  • HE Grenade, Fire Grenade, Caused Bomber and RPG-7 had their explosion range increased
  • Vulcan 300 damage lowered at all levels
  • Autoshot system damage lowered at all levels
  • X damage from Two Action shot and Random shot buffs were lowered at all levels

These changes were done in order to balance the Destroyer single target damage, prior to this nerf, the class was extremely powerful at clearing bosses but much weaker to clear mobs until the player was very well geared, this change makes this class more enjoyable overall by making the mob clearing easier at the cost of lowering the single target damage, which means new players can enjoy this class without being properly geared

Ninja :

  • Wood Rush range increased to better match the animation at all levels
  • Ninja daggers count increase if you increase the spell after level 5

Invoker :

  • X damage when toggling off the "chain combo" have been lowered

Dragon :

  • Aerial Smackdown now has superarmour in PvE

 

[Balance changes PVP]

Ninja :

  • Ninja "Ambush" superarmour is now removed

 

Invoker :

  • Invoker "Light Beam" range and cast speed has been increased

Savage :

  • Headspin range in PvP has been reverted to the standard one
  • A bug that caused several savage spell to have superarmour in PvP was fixed which means Aerial Kick, Headspin and Windmill no longer have superarmour in PvP
[Bug fixes]

 

  • Due to the Fever buff, Savage could occasionally have a negative damage multiplicator under certain conditions when changing map, this bug is now fixed
  • A useless tab in Character Cards have been removed
  • Aim / Evade stat now works in PvP (it is obviously disabled in Balanced mode)
  • Summoned entities are now being affected by "Final Damage Amplification" which means that the "Raising Storm" spell is now affected by Bloody Roar and that Path of Chaos / Light impacts entities damage
  • A bug that caused DPS Meter to not count properly damage in multiplayer has been fixed.
  • A bug that caused Headspin, Windmill and Aerial Smackdown to have superarmour in PvP and PvE instead of only PvE has been fixed
  • A bug that caused miscalculations with Exco count has been fixed, all the "lost" Exco have been returned
  • A bug that caused losing points (extra points obtained with +1 scrolls) after doing resetting the skill tree have been fixed, all the "lost" points will be returned after using a new reset scroll

Your bug reports, reviews, and suggestions are important to us. Free feel to add suggestions, we will be happy to hear about them.

The Re:Dragonica Team

 

3 Comments

daladidala
daladidala
July 19, 2023 at 9:31 AM

请官方公布本游戏只有弓箭职业可以玩,禁止玩家玩魔法系职业。以普通玩家来说,祭司职业输出技能少,XXX没伤害,要输出没治疗,要治疗没伤害;巫师职业,血量极低,原本用来保障生存的技能减少攻击力,刷图boss碰一下就死,常用的小技能CD时间翻倍增加;物理伤害职业普遍攻击力上两三万属于正常数值,魔法系职业只有少数人高端玩家攻击力能上两三万就属于不正常数值,要被削弱;官方要的职业平衡就是抹杀职业特色,逼迫玩家放弃魔法职业?

sevtissen
sevtissen
July 19, 2023 at 7:03 AM

nonsense , why do 2 identical damage formulas for 2 different classes that don 't even have similar mechanics ? R.I.P Wizzard F

lurenyi
lurenyi
July 19, 2023 at 1:33 AM

We strongly recommend that the official delete magic and melee class characters Adding a magic shield is because the wizard profession has low health. Now that it's better, it has low health and low attack. You can directly say that this profession is not allowed to play. Only rangers can play this game, so players can play rangers. It's over

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