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Patchnote 0.914.388

Patchnote 0.914.388

Here is the changelog for the update 0.914.388.

 

[ Game changes]

- A new "Reward" tab has been introduced within the medals section, where you can earn Success Points by achieving milestones and acquiring new medals.

- Weekly Hardcore Mode Dungeon boss kill quests ("The Verdurous Guardian's Redemption," "Cybernetic Confrontation," and "Confronting Shadows") changed to daily due to bugs. Rewards now 2 Advanced Soulcraft Randomizers/day, up to 42/week, a boost from the previous 12.

- In a party-run dungeon, only the designated party leader can choose to skip or retain cutscenes. If the leader opts to skip, all players will have theirs automatically skipped too. Additionally, a bug that previously made players wait for the boss/monsters to spawn after skipping cutscenes has been solved.

- Players are no longer required to wait to receive their loot boxes after defeating a boss in Hardcore Mode Dungeon.

- The 5-second countdown is automatically skipped when each player selects their respective loot box.

- A new item category called "Dash Trails" has been introduced. To equip it, treat it like a costume by heading to the costume tab and double-clicking the item icon in your inventory.

A bug was discovered during the creation of this patch note regarding the custom trail dash causing issues with Holy Water in Hardcore mode. It is strongly advised to refrain from using trail dashes while attempting hardcore dungeons until this issue is addressed and hotfixed.

- Socket Card Extractors are now available for purchase at the Potion Vendor for 250 gold each.

- The Character Card buff granting critical damage has been upgraded to provide a 10% boost, replacing the previous 2% increase. It's important to note that the critical rate bonus remains at 1% and remains unchanged. Additionally, the Potion Vendor in Port of the Winds now offers a Character Card Changer for a mere 1 copper.

- The hitbox for Cetyros Boss in Red Fox Delta has been enlarged.

- Jump Event has been removed.

- Guild Quests will now only award guild EXP if the player is at level 70 or higher.

[Balance changes]

 

- Savage's Sonic Boom skill will now persist until it collides with a target and no longer prematurely disappears.

- Savage's Marionet skill deals much higher damage at the cost of only hitting one target now.

- Invoker's Chain Lightning skill now strikes targets much faster, though the spell's duration has been reduced to 1 second with a 10-second cooldown.

 

[Bug Fixes]

- Dragoon's Dragon Dive skill final strike will properly hits other players in PvP.

- Twins' green skills now functional in balanced PvP mode, no longer requiring "One Heart, One Mind" passive in PvE skill tree.

- Windia Race icon will no longer blink after the race has started.

- Socket Card can be properly socketed on Hardcore Dungeons Belt / Bracelet / Back.

- Sacrificial Bangle now also gives 10% Magical Attack Bonus.

- All potions from level 50 and above will properly display the restored HP amount.

 

Your bug reports, reviews, and suggestions are important to us. Free feel to add suggestions, we will be happy to hear about them.

The Re:Dragonica Team

 

 

2 Comments

498749363
498749363
October 12, 2023 at 7:39 AM

Spiral Magic bullets cost %1 health, and the increased health is added to the damage of magic bullets. Such a setting is a little unreasonable, the character's blood volume is too high to take medicine is difficult to return blood, it is difficult to survive without a doctor, seriously affecting the game experience

498749363
498749363
October 12, 2023 at 7:18 AM

Summoner skill cost blood should be changed, really can not play

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