Patchnote 0.914.400
Additionally, a note before we begin: the ability to change classes is coming soon. So, if you feel that any nerfs or buffs are unjustified, you'll soon have the option to switch to any class you prefer.
Also, I haven't forgotten about the classic mode for the 3D models. This feature, which allows you to switch the Bruce Lee model for a Kung Fu bear, for example, is still on its way!
[ Game changes ]
Updated guild interface
Updated friend interface
Updated character interface
A "Balanced Mode" checkbox has been added to the training room. When this box is ticked, the PvP skill tree and PvP settings are enabled, resulting in some spells having different behaviors and ranges. Additionally, a hitbox display option has also been introduced.
Updated setting tab
Hitbox display setting toggled on
Blastmaster's damage display
Prior to this patch, possessing a negative critical rate meant zero chance of dealing critical damage. This has been revised: all negative critical rates have been converted to positive values. Now, dealing a critical hit will result in a brutal strike. For example, if you have a -40% critical rate, your chance of dealing a brutal strike is 40%.
The damage formula for a brutal strike, which is calculated differently than a critical hit, is as follows:
This is how a brutal strike is presented in game
- The health amount has been reverted to its original state, and players now take ten times less damage than before.
- The duration of the Emporia disconnect debuff has been significantly reduced.
- Map transition times have been reduced, and the invincibility effect during these transitions has been removed.
[ General Bug fixes ]
- A bug where cutscenes would only skip for the party leader has been fixed.
- The stats for Halloween accessories are now correctly applied.
- A bug that caused the cast bar to sometimes disappear has been fixed.
- A bug that enabled Blastmaster gear to kill other players outside of PvP has been fixed.
- A bug that prevented the final critical rate from affecting entities, such as the critical rate granted by "White Tiger Backpack", set bonuses, and "Critical Gambit" accessories, has been fixed. This means all entities now have the correct critical rate values. As a result, players who didn't use "Critical Gambit" have received a significant buff (at least on entites based classes such as Sorcerer and ... Earth Master), while others may experience a nerf.
- Fixed a crash issue related to the Deathstinger skill on the Overlord class.
- The issue with the DPS meter not displaying properly in certain areas, particularly in dungeons, has been fixed.
- Fixed a typo with the Resolute Aegis Cloak; it is now correctly named.
- The Spirit of Grudge in Akia Cavern has had its hitbox size increased.
- The Provoke skill on the Savage class will now correctly hit its intended target.
[ PvP Bug fixes ]
- Fishing Claw and other grab skills like it will now correctly pull the target towards the player as intended.
- The bug that caused your opponent to be thrown in the wrong direction has been fixed.
- The bug that prevented wavedash from properly updating your position on the server has been fixed.
- Several minor adjustments and slight visual changes have been made as well.
[ General balance changes ]
Warrior
Embrace the Darkness showcase
[ PvP balance changes ]
Dragoon
Overall damage has been decreased.
Overlord
The Annihilation skill is no longer usable in "balanced PvP" mode.
Invoker
Overall damage has been significantly decreased. To compensate for this loss, please use the 'Embrace the Darkness' spell.
The range of Magnetic Strike has been halved in PvP.
Lightning Strike now provides super armor.
All types of X attacks no longer cause your opponents to flinch.
The Paths of Light and Havoc no longer affect the final damage in PvP. This is why, it is highly recommended to maximize both of them.
30% attack speed has been added to the Invoker.
Sorcerer
All types of X attacks no longer cause your opponents to flinch.
The Frozen Shot ability of the Fire Emblem no longer causes opponents to flinch.
The damage from Soul Drain has been halved.
20% attack speed has been added to the Invoker.
Sentinel
Ice Shower now deals increased damage.
Blitz, Falcon Frenzy, and Wolf Rush now deal reduced damage.
Claymores and Mines now deal reduced damage.
Destroyer
First X attack of "Two Action Shot" no longer cause your opponents to flinch.
Overall damage has been slightly decreased.
10% attack speed has been added to the Invoker.
Savage
The damage from Hell Shout has been halved.
Overall damage has been increased.
Ninja
Overall damage has been slightly decreased.
Twins
Infinite Kicking, Dragon Fist, and Spin Blade have had their range decreased.
Fusion no longer provides a damage increase.
Overall damage slightly increased.
Summoner
All types of X attacks no longer cause your opponents to flinch.
Your bug reports, reviews, and suggestions are important to us. Free feel to add suggestions, we will be happy to hear about them.
The Re:Dragonica Team
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