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Patchnote 0.914.404

Patchnote 0.914.404

Here is the changelog for the update 0.914.404

 

[ Game changes]

- We have begun working on an option to skip Elga cutscenes. Currently, this feature is only available in solo mode. All cutscenes can now be properly skipped, although there might still be a delay in the boss's appearance during phases 2 and 3 of the fight. The cutscene that occurs after defeating his eye can also be skipped.

- Vortex Arrow can now be activated from a lower height.

 

[ Bug Fixes ]

- A bug was discovered affecting the "X Attack Damage" stat. Contrary to its intended design of only affecting X and Z attacks, this stat inadvertently influenced all other attacks as well. The impact was minimal with each increment on that stat, making it difficult to detect, but we have finally identified and addressed the issue. The implications of this fix will be further discussed later in this patch note.

- The "Mystic Sigilthread Mantle" previously granted a stack each time a player summoned an entity, which was not our intended design and served only as a temporary solution. We have now implemented the proper fix: summoned entities will grant a buff only after hitting a target.

- "Violent Blow" will now have a 100% stun rate in PvE at all levels.

- Many summoned entities will no longer display an HP bar. This includes the Claymores and Magma Piston for Sorcerers, among others.

- Fixed a bug where players became unable to move if they toggled the "No HUD" (F10) mode before loading the Elga boss map.

 

[ Balance changes ]

- Due to the X attack bug identified earlier, we've realized that the Summoner class has become less viable. This is primarily because the summoned spells, like Spike Wave and Earthquake, were significantly impacted. Typically, a well-equipped Summoner would have around 50% X damage boost, leading to 1.5 times more damage with summoned entities. This discovery invalidates our previous calculations. As a result, we've decided to partially revert the recent nerfs. Helix Shot will now have a cooldown of 1 minute and a duration of 15 minutes. The damage remains unchanged from the previous patch, as it is not influenced by the X attack damage boost fix.

- Further balancing for the Ninja and Savage classes will be addressed in a later patch.

 

Your bug reports, reviews, and suggestions are important to us. Free feel to add suggestions, we will be happy to hear about them.

The Re:Dragonica Team

 

 

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