Patchnote 0.914.470
Here is the changelog for the update 0.914.470
[ Game changes]
- Specter's Tower: Hardcore mode now available, featuring two new accessory sets and a new weapon for each class.
- New Rarity Tier: Introduced "Mythic" rarity beyond Legendary in the Soulcrafting system. Instead of souls, players will need to collect Azure Soulgems to reinforce Legendary items.
- New Area: "Edenys" has been added to the Path of Life region. Clear this area to earn Azure Soulgems, which can be converted to standard souls at a rate of 1:12.
- Added option to display remaining inventory slots at all times (found in the fourth tab of the options menu).
- Low HP darkening effect (Vignette Effect) can now be disabled in the options.
- Multiple user interfaces have been redesigned.
- Added experimental UI scaling feature in the options menu. Please note: This feature is still in testing and may cause the game to freeze under certain conditions.
- Added three new stats:
- Spell Damage: Increases spell damage at the final step of damage calculation, making it more powerful than other damage-increasing stats.
- Awakening Spell Damage: Functions similarly to Spell Damage but for Awakening spells specifically.
- Heal Efficiency: Boosts (or decreases) all healing effects, including spell heals, potions, cakes, pills, and all other recovery items.
- Added a special option randomizer exclusively for Black Dragon Lord weapons.
- Windrunner Rune: Now grants movement speed at the beginning of the spell instead of at the end. To balance this change, the speed boost duration has been increased to 6 seconds.
- Easter event has been added.
- Big Wheel and Mixboard have been updated.
A glimpse of the UI improvements
Soulcrafting System Expansion
- New Feature: Introduced the Chaotic Soulcraft Randomizer system.
- This randomizer cannot be used with Chronos Stones.
- Randomly selects a soulcraft option and applies either a positive or negative multiplier with equal probability.
- Randomizing stats affected by the Chaotic Randomizer will reset their multipliers.
- Players can strategically use advanced randomizers to keep stats with beneficial multipliers while resetting others.
- Obtain these randomizer scrolls by defeating mini-bosses during ascension in Specter's Tower's hardcore mode.
- Randomizer requirements scale inversely with soulcrafting level: 5 randomizers needed at "Advanced" level versus only 1 at "Mythic" level.
New Accessory Sets: Two new accessory sets have been added to the game :
Untouched Grace Ensemble
"Untouched Grace rewards perfection. While above 90% health, the wearer gains 3% increased spell damage per percent which amplifyies power through flawless form. Summoned entities are unaffected."
Fatebreaker Ensemble
"Fatebreaker thrives on missed chances. Each non critical hit adds 150% bonus critical damage to the next, stacking up to five times. When fortune turns, it turns hard unleashing devastation in a single, fated strike."
[ New Weapon ]
The new weapon can be obtained from Arthur at Moonlight Shore Village by trading the "Destruction Stone" item. This stone is found in Specter's Tower, but you must first complete the heroic quest to be able to trade the item.
After obtaining the weapon, you can unleash its full power by having Arthur awaken it. Note that he charges a fee for this service.
Before Awakening
After Awakening
Awakening provides two benefits :
- A visual update
- Enhanced power with a new special effect
New Special Effect: "When the final hit of a chain combo successfully strikes an enemy, and it differs from the last 3 final combo hits used, increase Awakening spell damage by 100% and regular spell damage by 20%, but healing efficiency from all types of heals is reduced by 80% during this time. This effect lasts for 20 seconds."
Spinning purple blades appear around your character to indicate when this effect is active.
Special Options
The new weapon features the same special options as the "Sacrificial Bangle" with two additional options:
- "Spell Damage" (up to 18%)
- "Awakening Spell Damage" (up to 66%)
These new options are exclusive to this weapon. No retroactive changes have been made to existing hardcore items, and the new accessories set shares the same special options as previous sets.
[ PvP Changes & Balance Adjustments ]
Unless specifically noted, the following changes only affect PvP gameplay.
New Features
- Spectator Mode: Added to room PvP. Click the check button before match start to register as a spectator for the entire fight.
Balance Changes
- Overlord: Overall damage decreased by 20%.
- "Incoming Bear!" spell cooldown has been doubled.
- "Wyvern Blade": Final hit disabled in PvP to give players a chance to avoid "Death Snatch" catch.
- "Magnum Break" animation speed increased. (affects PvE as well)
- "Stumblebum" animation can no longer be cancelled after casting completes. (affects PvE as well)
- Invoker: now only throw one meteorite instead of three.
- "Light Beam" animation slowed to give opponents a chance to avoid the attack.
- "Barbarian" no longer hits mid-air (affects PvE as well) but range slightly increased.
- Magician: "Air Combo" can no longer be spammed.
- Sentinel: Traps and Tesla Coil now share a common cooldown (0.1s). (affects PvE as well)
- Ninja: "Violent Blow": 100% chance to stun if all five hits connect, but stun no longer possible on first and second hits.
- "Throwing Dagger" angle decreased by half, significantly reducing its effectiveness for poking.
- Summoner: "Earthquake" and "Mega Spike Wave" no longer apply block dashes and jump debuffs.
- Buffs removed from balanced PvP mode.
[ PvP Bug Fixes ]
- Fixed Emporia consumable rune that reflected damage to enemies causing absurd damage values.
- Fixed Back Attack and Air Attack stats improperly affecting summoned entities in balanced PvP mode.
- Fixed Critical Gambit set unintentionally working in balanced PvP mode.
- Fixed various issues with Lifebane Regalia in balanced PvP mode.
- Fixed Resolute Aegis Cloak and Blastmaster's set effects erroneously working in PvP mode.
Anti-Spam System:
- Completely rebuilt to address key issues from the previous patch.
- Now functions properly in all team configurations (2v2, 3v3, etc.).
- System intervention now only activates in matches with 3v3 players or less.
[ Bug Fixes ]
- Controller Support: Left pad now automatically assigned to player movement (previously unusable in vanilla Dragonica).
- Guild Vault: Added a workaround to address items getting stuck in the vault.
- Fixed rare issue where players could earn abnormal amounts of EXP at the end of mission maps (three separate workarounds implemented).
- Fixed runes losing their text color once equipped.
- Fixed UI issues with "Mystic Sigilthread Mantle" when multiple nearby players had the same item equipped.
- Fixed clunky HP bar display for mutant (purple) monsters in hardcore mode.
- Fixed various shadow rendering issues.
- Fixed undesired outlines appearing during rendering even when "New Character Shading" option was disabled.
- Fixed black appearing elements in certain maps.
- Fixed a rare bug related to "Temporal Flux Rune".
- Fixed bug where Ninja would get stuck in Red Fox Delta after other players used the teleporter.
- Fixed Dragoon's "Barricade" skill not properly applying healing effects.
[ Miscellaneous ]
- Game Optimization: Overall performance improved by 15%.
Your bug reports, reviews, and suggestions are important to us. Free feel to add suggestions, we will be happy to hear about them.
The Re:Dragonica Team
3 Comments
塔第六层进去直接死亡bug ,bug Edenys像是在玩神庙逃亡 请把跳梯子那段路修复或者删除,金色复活节彩蛋任务bug 感谢!
更新後遊戲手把不能用了
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